cff

Saturday 7 January 2012

Influence: Dark Carnival

After Phil's suggestion of leaning towards 'Dark Carnival' for my piece I researched into what is portrayed as dark carnival. The brightness against the darkness is so contrasting and with the bright colours of the carnival parts muted in this darkness it seems so wrong. So an element of a carnival muted down by my dark street should create the sense of the uncanny.


One example that kept popping up was gameplay from Left for Dead 2 and even though this does have an element of the dark carnival, it was more of a run down destroyed and unused carnival so rather than creating the uncanny in the game it just added to the horror of it.

Two things this research did remind me of though were Assassin's Creed II and the Venetian carnival during the night where there are parts in darkness while others are lit up with colour. It was also strange how when you had completed the objective related to the carnival a part of the carnival stayed for the rest of the game in one place of Venice while life everywhere else went back to normal. It was as if they were living a loop.


The other thing I was reminded of which had been previously mentioned to me by Anita was The Imaginarium of Doctor Parnassus where some of the sets are surrounded by darkness so the actual sets are affected by this.

No comments: